I am a trained architect, with over 20 years of experience in the CGI Industry working in Architecture, Television, new media and mostly in the Games Industry working on several Triple A titles from the Fable series 1-3, Kinect Adventures the Launch title for Microsoft’s Kinect camera, Lead Artist/Art Director on Dirty Bomb, Art director at Improbable, and Lead concept artist, at Creative Assembly on their new FPS project Hyenas. My specialties involve an excellent understanding of form, and colour, lighting and composition, and art direction, I enjoy working on all levels and am capable of adapting too many different roles, and artistic styles and have done so throughout my career. From architectural design, to Animation, complex lighting work, world building and level design, to the last few years mostly in Art Directing and management, and the development of both large and small Art teams.
When I am not working on Games I am mostly involved in pushing and learning new skillsets to help me strive to always be better!